Ubisoft Paris Mobile

In charge of the sound design of one unannounced game at Ubisoft Paris Mobile.

Main assignments:
– Define audio and musical artistic lead
– Foleys, voices and atmospheres creation
– Sound integration and game audio mechanism design – constant work with programmers
– Audio tools creation with engine programmers (including in-house engine)
– Audio debug

-Audio for marketing department

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s