Ghost Recon Breakpoint – Ubisoft

Ghost Recon Breakpoint is an online tactical shooter video game developed by Ubisoft.

I worked on several aspect of Ghost Recon Breakpoint, being in charge of the audio in the Montpellier team – and being part of its Core Team.

I managed the audio team in Montpellier, and was the main audio touchpoint.


In Montpellier we worked on the Raid: a new island (with an awesome volcano!), new missions, and 4 very dangerous boss.

I was in charge of the audio of the raid – I worked on a lot of audio aspect of this game.

-Priority and limitation pipeline (whole game)

-Designing several audio tool (whole game)

-Audio artistic direction (Raid)

-Audio creation, integration, debug and mix (Raid)

-Designing audio mechanics (boss, missions..)

-Cinematics (Raid)

The boss fights audio conception was a challenge : a lot of information to understand + voice chat + long fights.. I learned a lot !

Curious? Give this video a look !

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