Ghost Recon Breakpoint is an online tactical shooter video game developed by Ubisoft.
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I worked on several aspect of Ghost Recon Breakpoint, being in charge of the audio in the Montpellier team – and being part of its Core Team.
I managed the audio team in Montpellier, and was the main audio touchpoint.
In Montpellier we worked on the Raid: a new island (with an awesome volcano!), new missions, and 4 very dangerous boss.
I was in charge of the audio of the raid – I worked on a lot of audio aspect of this game.
-Priority and limitation pipeline (whole game)
-Designing several audio tool (whole game)
-Audio artistic direction (Raid)
-Audio creation, integration, debug and mix (Raid)
-Designing audio mechanics (boss, missions..)
-Cinematics (Raid)
The boss fights audio conception was a challenge : a lot of information to understand + voice chat + long fights.. I learned a lot !
Curious? Give this video a look !