Riders Republic is a multiplayer open world sport game by Ubisoft. I had the chance to work on it, alongside a great team.
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I worked on several aspect of Riders Republic, being in charge of the audio in the Montpellier team – and being part of its Core Team.
I was in charge of several aspect of the audio on this awesome game:
-Cinematics: audio pipeline and tech
-Cinematics: Edit and Mix
-Foley recordings
-Picture in picture audio synchronisation
-Rivers, waterfalls, crests sounds
-Wildlife sounds
-Reverberations
-Mass Races
-Crowds sounds
-Designing several audio tools
-UGC
-Voice edit
-Music edit

