• 04/14. Sound design, edit and mixing of 2 TV ads – Météo France 3 – Produce by Atypic Prod (2*8 s)
• 11-12/13. Sound design, edit and mixing of 21 TV ads (19 channels) – Capt’n Space – Produce by Lagardere (19*20 s)
• 09/13. Sound design, edit and mixing of 2 TV ads (2 channels) – Logoby GT – produce by Lagardere (2*20 s);
• 08/13. Sound design, edit and mixing of Glenfiddich Advertising -for the Internet, produce by Bridge Production (4*300 s);
• 06-09/15: Sound of the interactive geolocalized experience and games Théâtromania – BNF, Citu, Labex arts h2h
• 03-06/15: Sound designer of the interactive experience Wasted at the ENJMIN
• 03-06/15: Sound designer of the video game Old Wheels at the ENJMIN
• 02-05/15: Sound designer of the video game Space Dash Party – Polar Light Studio
• 01/15: Sound designer of the video game Pangaea Game – Global Game Jam 15
• 01/15: Sound designer of the party game Holy Box – Global Game Jam 15
• 11/14: Sound designer of the multiplayer game Crunch Boxe
• 10/13: Lead Audio / Sound designer of the video game Maniac Manors, Gavin’s Story
• 04-06/13 : Lead Audio / Sound designer of the video game Maniac Manors
Interactive experience on depression using virtual reality via the Oculus Rift
More information coming soon.
ENJMIN”s student project, Old Wheels is a multiplayer racing game where octogenarians want to escape their retirement home. I worked on the sound integration with Wwise.
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Puzzle Game produce by Polar Lights Studio.
Explore the space with Flynn Cooper and his creazu puzzles !
Playable in july 2015 on IOS, Andoid et Facebook.
Pangaea Game is a PC and Mac game for two desert travelors. You will face many situations in this rogue cooperative and contemplative like.
Sound designer on Holy Box, I worked on cartoon sound, for each games inside !
This game has been made in 48 hours during the Global Game Jam 2015, by a 6 students team.
Maniac Manor is an adventure and brain apps in 3D on smartphones and tablets. With first person perspective, it offers a unique immersive experience and intuitive gameplay.
I work as the Lead Audio and Sound designer on Maniac Manors. I managed the audio team and work on the design and the integration.